![]() ![]() There are also the typical nuances like asking an NPC to wait in safe distance versus following Jax and participating in combat.Ībout multiple playthroughs, it's not the game's job to enforce major differences depending on what faction someone joins. For various missions there are alternative solutions, such as Nyra's missions where fetch'n'run is what she recommends rather than brute-force slaying of everyone involved. Players, who are afraid of repercussions, shy away from actions like turning against Vlad and punishing others. Yes, there are some interesting role-playing options related to factions/missions and also because of the Destruction value. However, the game includes flying enemies not limited to sniper drones with rather strong armor, so a big threat may be lurking anywhere, and relying on a single fighting style isn't a good idea. Flying in at high speed with an upgrade jetpack, casting fire rain and floating in the air while watching enemies burn. Paired with regeneration of health, Morkons are self-supporting warriors which is a really nice choice.įinally, and given how much I like fire rain in Gothic 3, I've had fun as a berserker with a focus on magic abilities. The Morkon abilities to draw power from wounds and rites are entertaining, especially if doing melee combat. One doesn't lose the Alb abilities when multi-classing into a Cleric, btw.įor another playthrough with high Destruction value, I've chosen to become a Morkon who later turns into an Outlaw. I particularly enjoyed joining the Albs (because of their magic abilities, although I would prefer automatic regeneration of power rather than manually drawing power from corpses) and then becoming a Cleric at rank 3 for extra options.
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